<!--
function roundMoney(x)
{
	var scale = Math.pow(10, 2);
	var valString = "" + Math.round(x * scale)/scale;
	
	if (valString.length == 1){
		valString += ".00";
	}
	
	else if (valString.length == 3){
		valString += "0";
	}

	return valString;
}
//-->